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Hand of fate 2 final boss
Hand of fate 2 final boss












hand of fate 2 final boss

This is amazing to have when playing the levels that start you out with curses such as The Dealer. All your blessings and curses, gold, equip, etc go away, but it does give you a blessing and +5 max health after. Nymphs of the Sweetwoods - This revert you back to your starting gear, health and food. *you can always decline not to spin the wheel Wheel of the Gods - 1HS = Amount of food is equal to your health value *Absolutely have this in your deck, you can always decline not to enter. Royal Treasury - On success you get 100 gold and 4 equipment cards! These are cards you should have in your deck as they provide gain cards, food and/or equipment. I've landed on her and didn't get this option before when I already had a few blessings, not sure though) The Maiden - Choose to be blessed = 1 blessing (I think if you have so many blessings already you won't get this option. Demand payment = 2 rings (then you fight as above) The Lovers - Offer to help = 1 blessing (then you fight either 1, 2 or no enemies depending on if you get 1S (no enemies), 1F ( 1 card), 1HF (2 cards) Hero's Return - Take the equipment - Upon return of equipment you can either get 2 Blessings or 2 Gain cards Helpful Priest - Offer half your food - 1S = 1 blessing

hand of fate 2 final boss hand of fate 2 final boss

Open it = 5 curses, 4 gold gain cards, 2 equipment (This is always worth it if you have gold and are near a Call of the Priest shop since you can just pay to remove the curses) High Priestess - Pay 40 gold = choose 1 blessing (out of 3 or 4)Ĭursed Treasure - Sometimes when you decline to open it you'll get 1 blessing 1F, 1HS = choose attack the captain = 3 pain cards, 4 gain - 1 HS = 2 Gain cards Deline to offer blood and you fight some enemies, get 2 max health pain cards, get 1 artefact. I found that this usually gave me a blessing Some of the benefits/punishments may vary.ĭesert Cult - Offer your blood for 2 health pain cards, this will either give you 1 blessing, increase your max health, or nothing. I'm not listing every card, so I'll be missing some. I'll list the ones with blessings and then the ones I keep in my deck. Here's just what I usually had in my deck and some notes on them. Just dodge away and then shield bash them then attack.ĭepending on what achievement you are going for depends on how you want to configure your deck. This is bad news if you're in a swarm of enemies. They will block your attack and leave you vulnerable for a second.

hand of fate 2 final boss

Kill the minions first, the King won't heal them.ĭon't try to counter-attack skeletons (with shields) or the lizards (with shields). I think this is some kind of atk/speed buff because it's certainly not a heal. I always thought the King of Dust healed the other bandits since he does some kind of spell that effects them all, so I would always kill him first and the minions last. If you have a quick weapon then you can hack away at a boss and they will start moving and attacking in slow-mo usually letting you kill them before they even finish 1 attack. They are cheap to buy and slow/curse the enemy with each hit. So if you have Headman's Blessing then each kill with this will count. This will not use up any charges on your artefact or make it go away. With this equipped a third option to get past the Dark Dwellers is presented and you can choose to use your artefact to get by. If you have the Lightning Crash or Eye of the Storm artefact equipped you can use this to get past Dark Dwellers. Insta kill when an enemy is prone and you can use it's weapon ability and pay 12 life (I think) to one hit KO any of the bosses (except last boss). It takes a little bit but he'll die, I've done it with a rusty axe.īlood Crescent is probably the best weapon in the game. To kill the Minotaur just hit him 2 times with your weapon then dodge out of the way until he hits 4 times then hit him 2 more times, dodge, repeat. I followed the guide by IcyThrasher at TrueAchievements of doing this on the King of Plague level.įor Arch Mage achievement, you need Mage's Folly helm ( NOT Mage's Scorn) and Mage gloves. I did this on endless.įor Caustic Geyser token you need to have gloves equipped to be able to progress.įor The Tavern you need to get 1 failure, 1 huge success then choose to attack the captain, you'll then have to fight the King of Dust + another (I think), win and get the token.įor the Dragon Slayer achievement, you DO NOT need to have the Dragon Breath (artefact) equipped. I wasn't able to unlock it with 3 blessings and 0 curses or 2 blessings and 0 curses. I unlocked it with 4 blessings and 1 curse. I had to search for the requirements to unlock it and most were conflicting reports about it. The hardest token for me to get was High Priestess. This isn't meant to be a walkthrough or anything but just wanted to share some tips and notes that I took while getting a 100% on this.














Hand of fate 2 final boss